Announcing Spatial Creator Toolkit; To Bring Outstanding Visual Fidelity And Interactivity To Immersive Experiences

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Spatial’s development toolkit allows anyone to recreate photo-realistic image quality and experiences in seconds

Spatial, immersive 3D social platform for creatives to build their online worlds, connect and share digital experiences, announced the Spatial Creator Toolkit powered by Unity, taking away the friction for digital designers and architects by allowing them to publish first-class visuals and interactive spaces across mobile, desktop web and VR in one click. With ready-made assets, now something that used to take days to perfect can take a matter of seconds. In addition, the latest Spatial toolkit allows you to interact and play within the space around you, so digital experiences can be more immersive and fun.

Using Unity’s SDK, Spatial becomes the first to bring this level of visual quality directly in a web browser, with fast load times and no download or installs required. It will encourage a new extent of innovation and game-level development across the platform, with gaming traditionally leading the way in photo-realistic quality graphics. Existing partners are already making use of the new toolkit; Exclusible Yacht by Polycount, Bubble Park by DaeWha Kang and LuxxTopia by Luxx Studios (a metaverse studio composed of Disney Imagineer and award winning Web3 designers).

“Creating professional-grade lighting would previously have taken a trained designer at least two days to achieve, and now anyone can do it in a click of a button”

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“Making immersive platforms easy and accessible for anyone to come in and start building, without prior knowledge in digital design, has always been an important factor in making Spatial the inclusive and open metaverse it is today. This toolkit will open doors for creators to make out-of-this world and exciting places to be, in just a few clicks. Our recent Hublot stadium had visitors spend over 75,000 minutes in the space in just three weeks. With our latest upgrades, we can build live multiplayer experiences where fans will be able to score a goal on the virtual World Cup pitch. This changes the face of the metaverse from a static world where we observe, to dynamic and interactive 3D spaces where we can actively participate,” said Jinha Lee, CPO and Co-founder, Spatial.

“Creating professional-grade lighting would previously have taken a trained designer at least two days to achieve, and now anyone can do it in a click of a button,” said Anand Agarawala, CEO and Co-founder, Spatial. “It simultaneously publishes across web, mobile and VR to make building so seamless that literally anyone can be a top rate digital developer.”

To aid in the experience of interacting with 3D models within the platform, Spatial recently announced its Sketchfab integration, allowing users access to the world’s most expansive library of 3D models and objects for a more customizable and creative experience.

A year on from initial pivot to become the metaverse for culture and creators, Spatial has seen constant growth, despite more turbulent times felt across the industry. With over 500,000+ registered creators, 2M unique users and 127M hours spent in the platform over the last 12 months, it is fast becoming one of the most active immersive social platforms for creators to build, share and hang out with the communities that are important to them.

In addition to the Creator Toolkit, this year Spatial also released: in-room chat, social profiles, photo & video functions, avatar dances & emotes and a collection of exclusive digital fashion wearables and beauty styles via Ready Player Me from brands such as Tommy Hilfiger, Hublot, VOGUE, L’Oreal Professional, Maybelline and The Fabricant.

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